* As well as social spaces, education groups are exploring the potential of Teen Second Life as a learning space. Title=Teen Second Life Community Standards * The Teen Community Standards prohibit mature content, including strong language, graphic violence and nudity. There are more "project" sims (80) than Mainland and private estate sims combined. ![]() * Teen Second Life is a fraction of the size of the Adult Grid (63 Mainland sims), and has significantly fewer Resident-owned estates (12 of them). * Teen Second Life is significantly smaller in the size of its userbase, the amount of land and concurrent Resident population at any given time. Teen Second Life concurrency tends to be affected significantly by the school calendar. * The average Teen Second Life resident spends more time inworld than the average Second Life resident by roughly 25%. * Teen Second Life residents invest less money, or Linden Dollars, on land than their Second Life counterparts. * The average Teen Second Life resident is male and 16 years old. * Teen Second Life, unlike Second Life, is comprised primarily of residents from the United States and Canada, due in part to restrictions intended to deter adult registration. See more in the Educators Working with Teens section of this page. They are required to stay in adult owned islands and may not join teen created groups, nor can they under any circumstances visit the mainland of Teen Second Life. Up to this point, these adults, called approved adults, have all been educators or non-profits. ![]() * Adults are allowed on Teen Second Life on a limited basis, provided they pass a criminal background check. * Open Registration was implemented, but quickly removed for Teen Second Life, to increase security against users over age 18 from entering Teen Second Life. * Overage users found to be violating the Terms of Service by accessing Teen Second Life face banning from all areas of Second Life (website, TSL and SL) and their identifying information may be provided to the National Center for Missing and Exploited Children. In the case of transfer, all inventory is erased in an effort to prevent Mature content being transferred to Teen Second Life. ![]() * Underage users found to be violating the Terms of Service by accessing Second Life may either be transferred to Teen Second Life or be restricted from accessing either area entirely. * Teen Second Life users are transferred to Second Life once they turn 18, taking all content and private islands with them. Currently, to register for Teen Second Life you are required to provide identity verification via either a North American SMS enabled phone or a Paypal account. Registering in Teen Second Life is free for the first Basic account. Second Life and the Teen Second Life are different in several ways: "Teen Second Life" is a version of " Second Life" reserved for teenagers, running on the so-called "Teen Grid." It was officially opened to the public on February 14th, 2005 for people aged 13-17 to play "Second Life", without entering false information to participate in Second Life (reserved for people aged 18 and over).On January 1, 2006, Teen Second Life's operating hours were increased to 24 hours a day, whereas it was previously open only from noon to 10pm Pacific Time. Genre = MMO, Virtual World ( Shooter, Racing, Puzzle, RPG, and Sports in several in-world games.)īroadband Internet access256 MB RAM (Win, Linux)ġ GHz G4 or better/Intel Core Processor (Mac)ĪTI Radeon Radeon 8500, Radeon 9250 or better ![]() Title=Linden Lab To Open Source Second Life Software Engine = Proprietary, Free software/ open source cite web
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