![]() However, I felt at least in the base game it really encouraged you to not be too static once you start moving through the story and for you to keep moving and setting up small bases. I could have been totally wrong and maybe the last few updates made it more feasible though. There was some mechanic where the enemies would keep ramping up aggression to the point I felt like it was really hard to get anything giant going. I actually felt it was impossible to build big in green hell when I played several years ago. I liked that Green Hell leaned heavy on the survival, where one bad mistake could kill you if you didn't know how to deal with bleeding/infection/poison/parasites/etc. So many crafting/survival games go heavy on crafting and throw survival in as an afterthought. It's getting towards nightfall, I should make a lean-to, etc. ![]() Should mark down the GPS coordinates of my current camp. Gotta make sure I have some reasonably long-lasting carbs/fats/proteins in my inventory, cooked meat will work but dried would be better. I gotta make fresh armor, need to sterilize some water, need to ensure my spear/knife/bow are all in good condition. The food draining quickly made each expedition to explore one of the objectives an actual "thing". Humanity may still be top of the food chain in the jungle, but we're a lot less "on top" without water purification, advanced food preservation, ballistics, etc. You're not the epic hero, you're an anthropologist who's studied Amazonian tribes and knows some of their tricks trying to survive on your own. It's a constant focus, sure, but that's the point of the game. I honestly never found the food to be too much of a problem in Green Hell. I agree on the leeches, those were obnoxious.
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